Sony has invested in AccelByte, a backend services platform that specialises in live service games. The company provides several services consisting of matchmaking, cloud progression, lobbies and more. It’s not known how much Sony actually invested in the company, but they will surely be pivotal in shaping Sony’s future live service plans for PlayStation.
According to website TechCrunch, Sony’s exact investment in AccelByte isn’t known, but this aligns with their plans for producing more live service games in the future. Some of AccelByte’s current clients include Deep Silver Volition, Remedy Entertainment, Krafton, 1047 Games and more.
AccelByte was founded in 2016 by former Epic Games backend engineer Junaili Lie. The purpose of the company was to provide developers the tools for making live service games. “Many of those creators have started building live service games and they simultaneously realise how difficult it is to build a scalable backend platform from scratch,” said Lie in a previous interview.
Back in February, Sony revealed their plans to develop at least ten live service games before the end of March 2026. PlayStation recently acquired Destiny and former Halo developer Bungie, who already have a good grasp on the live service model. However, that seems to be the first step for Sony as they continue to push more into live service titles.
It’s rumoured that several first-party studios at PlayStation are currently working on multiplayer games, including Horizon Forbidden West‘s Guerrilla Games, Marvel’s Spider-Man‘s Insomniac Games and The Last of Us Part II‘s Naughty Dog, among others.
It doesn’t seem like this will sway Sony’s focus on story-driven single-player experiences, as PlayStation remains firm on their stance to continue making blockbuster AAA games. Over the past decade, hits like the Uncharted franchise, Ghost of Tsushima, Marvel’s Spider-Man, God of War and more have all proven Sony’s knack for making quality exclusives and we hope this continues despite the live service push.