PS5 Xbox Series X backwards compatibility Specs PlayStation 5 Sony Logo Xbox Series X

Sony PS5 Specs Officially Unveiled – 10.28 Teraflops, 16GB DDR6 RAM

During a special “Road to PS5” live stream this evening, Sony shared the first official details of its upcoming next-gen PlayStation 5 console. System Architect, Mark Cherny shared information in regards to a range of topics including the console’s power, how it has been designed with backwards compatibility in mind and much more. Let’s break down everything you need to know about the PS5 specs.

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Sony’s video highlighted some main topics including the features of the GPU, how the SSD helps deliver the next-generation, expandable storage, 3D audio through the Tempest 3D Audio Engine and the PS5 technical specs.

PS5 Technical Specs

PlayStation 5 PlayStation 4
CPU 8x Zen 2 Cores at 3.5GHz (variable frequency) 8x Jaguar Cores at 1.6GHz
GPU 10.28 TFLOPs, 36 CUs at 2.23GHz (variable frequency) 1.84 TFLOPs, 18 CUs at 800MHz
GPU Architecture Custom RDNA 2 Custom GCN
Memory/Interface 16GB GDDR6/256-bit 8GB GDDR5/256-bit
Memory Bandwidth 448GB/s 176GB/s
Internal Storage Custom 825GB SSD 500GB HDD
IO Throughput 5.5GB/s (Raw), Typical 8-9GB/s (Compressed) Approx 50-100MB/s (dependent on data location on HDD)
Expandable Storage NVMe SSD Slot Replaceable internal HDD
External Storage USB HDD Support USB HDD Support
Optical Drive 4K UHD Blu-ray Drive Blu-ray Drive

The PS5 will use an AMD Zen 2 CPU eight physical cores and 16 threads. The PS5 will be capable of delivering frequencies of up to 3.5GHz.

Sony’s customised version of the AMD RDNA 2 GPU features 36 compute units running at frequencies that are capped at 2.23GHz, effectively delivering 10.28TF of peak compute performance.  The console will also come with am 825GB custom SSD built-into it alongside an expandable SSD slot. It is unclear whether or not the console will make use of proprietory external storage like the Xbox Series X.

[perfectpullquote align=”full” bordertop=”false” cite=”” link=”” color=”#072EC2″ class=”” size=”21″]”When that worst case game arrives, it will run at a lower clock speed. But not too much lower, to reduce power by 10 per cent it only takes a couple of percent reduction in frequency, so I’d expect any downclocking to be pretty minor. All things considered, the change to a variable frequency approach will show significant gains for PlayStation gamers.”[/perfectpullquote]

You can watch the full technical reveal down below;

Marco is the owner and founder of GLITCHED. South Africa’s largest gaming and pop culture website. GLITCHED quickly established itself with tech and gaming enthusiasts with on-point opinions, quick coverage of breaking events and unbiased reviews across its website, social platforms, and YouTube channel.

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