Crimson Desert Sony PS5 Timed Exclusive Pearl Abyss

Sony Wanted Crimson Desert as a Timed PS5 Exclusive – Report

Sony reportedly wanted to make Crimson Desert, the upcoming open world action-adventure game, a timed PS5 exclusive but the offer was turned down by developer Pearl Abyss. It seems like Sony went on a tour trying to secure exclusivity deals with Chinese and South Korean game studios, which eventually led to timed exclusives like Stellar Blade as well as the upcoming Lost Soul Aside and Phantom Blade Zero.

The report comes from AltChar which claims that Sony approached developer Pearl Abyss with an offer to make Crimson Desert a timed PS5 exclusive. However, it seems like Pearl Abyss quickly rejected it, opting to release its upcoming game on multiple platforms instead. The deal apparently meant there would be no Xbox release for a certain amount of time.

As we’ve seen in the past, studios limiting releases to one platform is never a good strategy if they hope to meet sales expectations and turn profits. Just recently, Square Enix hinted that limiting Final Fantasy XVI and Final Fantasy VII Rebirth as PS5 exclusives didn’t equate to strong sales – more accurately, as strong sales as the company expected. Square Enix quickly changed its strategy as it’s now making an effort to release future AAA games on multiple platforms instead, which could mean the next mainline Final Fantasy won’t be locked to PlayStation at launch.

However, Sony’s marketing has proven that it’s capable of reaching a wide audience as the PS5 is still the best-selling current-gen console on the market, notably outselling the Xbox Series X/S at this stage. Despite Stellar Blade also being a timed PS5 exclusive, it managed to sell over a million copies on PS5 and even sold out in several retailers across Japan.

Many commenters believe this was a good call on Pearl Abyss’ part, though. “With how much games cost to make, limiting your audience is a losing proposition for everyone involved except for the owners of the platform,” said one user. Another stated, “More players means more word of mouth marketing and engagement. So limiting themselves to one console only as a third-party developer just doesn’t make sense financially anymore. It’s very different times now. The way to success is to reach out to as many players as possible, on day 1 of release.”

Source: AltChar

Writer
Editor-in-Chief of Nexus Hub, writer at GLITCHED. Former writer at The Gaming Report and All Otaku Online. RPG addict that has wonderful nightmares of Bloodborne 2.

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