Cloud Imperium has released a 25-minute gameplay clip for the upcoming Star Citizen game, Squadron 42. Now before we dive into the gameplay, you need to know that Squadron 42 has been through the ringer. The project was announced 11 years ago and ever since, the studio has been jumping over hurdles to get the game developed.
Since its announcement, Cloud Imperium has since divided the game into a multiplayer standalone release and a single-player project. The studio was also taken to court by Crytek for allegedly breaching their CryEngine license. The case was settled out of court.
There’s also been a lot of drama around Squadron 42 and its huge Kickstarter campaign. The campaign raked in $2 million across 34k backers but after its success, the studio went radio silent. Backers demanded feedback on the game’s development as it stretched into 10 years.
We now have a full 25-minute gameplay video for the Star Citizen game and it looks rather impressive. The video sorts through many of the game’s features including its story, cutscenes, puzzles, dogfights, land fights and much more.
If anything, Squadron 42 is seemingly going after Starfield with much of its gameplay. At least you’ll get to have actual intense space fights here. Something Starfield just flopped on. The game’s StarEngine is also looking rather impressive with some modern visuals backing the decade-old project. There’s also a Maelstrom system that handles the game’s destructible environments while you’re shooting stuff.
The game also stars a number of famous faces including Mark Hamill, Gary Oldman, Henry Cavill, Gillian Anderson, and John Rhys-Davis. There’s also Liam Cunningham, Mark Strong, Craig Fairbrass, and Ben Mendelsohn in the game too.
The studio also claims that Squadron 42 is in its final polishing phase which is great news. In a statement, the studio says;
“As we move into the polishing phase, we’re fully focused on optimizing and fine-tuning all aspects of the gameplay experience to deliver an unprecedented cinematic adventure. To celebrate this milestone, we have gathered our core development leadership from around the globe to share what this means.” Senior game director Richard Tyrer adds in the footage that “this is the final phase of gameplay iteration before we fully transition into optimisation and stability on the road to release”.
Of course, we are still some time away from playing the game for ourselves. Given that it took 11 years to get here, it might take another few to get released. Enjoy the video: