Last year, PlayStation revealed the Star Wars: Knights of the Old Republic Remake from developer Aspyr. Little is actually known about the game apart from a short CGI trailer, but new rumours suggest that the KOTOR remake’s turn-based combat system will be overhauled or removed in favour of a more action-based system similar to God of War.
YouTuber MrMattyPlays heard from his sources that the Star Wars KOTOR remake will not have the original game’s turn-based combat system, but rather a more action-heavy approach that was likened to God of War and Nioh 2. Both of those games feature freeform combat systems that favour action above any turn-based systems.
The original Knights of the Old Republic developed by BioWare featured a unique spin on the traditional turn-based system, where players could enter round-based battles. Combatants could attack and react simultaneously, but had a limited amount of actions to perform within the round. Each round flowed in real time, but players could adjust the combat system to pause at specific intervals or at the end of each round.
MrMattyPlays sources were backed up by two job listings at Aspyr Media, seeking a Combat Designer that could “create engaging encounters in a rich and immersive world”, and an AI Engineer who would specifically be working on a AAA RPG.
It’s possible that the remake might still retain its unique turn-based combat system, but judging by the success of Final Fantasy VII Remake which overhauled its own turn-based system for more action-based combat, Aspyr could choose to follow this design. It would also provide a significant combat upgrade for the KOTOR remake that might give it a distinct identity, as many believe that the original KOTOR‘s combat system is somewhat outdated now.
Star Wars: Knights of the Old Republic Remake is currently in development for PS5 and PC.