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Starfield Trailer Was All in-Game Footage, No Cinematic Tools Used

We know Microsoft loves its CG trailers. Its E3 showcase includes a handful of them. Look at the likes of Redfall, The Outer Worlds 2 and a Plague Tale: Requiem. All of these trailers, while being amazing to watch, were all CG and probably don’t represent anything the games will actually look like in the end. Thankfully, one of the big trailers during its showcase, the Starfield one, includes all in-game footage and no cinematics at all.

According to Keith Beltramini, the senior artist at Bethesda Game Studios, the Starfield trailer was created from in-game assets and real-world lighting without the aid of cinematic tools whatsoever.


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Keith’s ArtStation profile clearly mentions this design decision saying that the Starfield trailer includes entirely in-engine footage using Bethesda’s new Creation Engine 2. This is probably how it ended up looking so good as Bethesda’s new engine is apparantly quite a marvel. His profile reads:

• Lighting
• Look Development
• Art Direction (lighting + mood)

I created the lighting for the 2021 teaser trailer of Starfield. Using our own Creation Engine 2, we created this entirely in game without any cinematic tools. Working closely with director, Istvan Pely, I assisted in art direction for anything lighting and mood related.

It is also about time Bethesda released a new engine as the original has been around for way too long now. It has not only aged poorly but modern games such as Fallout 76 suffered from dozens of bugs due to this dated engine. Not to mention, the old tools also restricted games from growing out of their normal design.

If this Starfield trailer is a sign of things to come with the Creation Engine 2 then we are all aboard the hype train. However, it is still wise to walk with caution. Bethesda’s games aren’t the most polished around. The previous engine has a reputation in the industry for being buggy. Let us hope this new version fixes that.

Catch up on the Starfield trailer, the one made entirely in-game, down below. The game is set to launch on 11 November 2022 for PC and Xbox.

Source: ArtStation


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Marco is the owner and founder of GLITCHED. South Africa’s largest gaming and pop culture website. GLITCHED quickly established itself with tech and gaming enthusiasts with on-point opinions, quick coverage of breaking events and unbiased reviews across its website, social platforms, and YouTube channel.

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