Tekken 8, the anticipated upcoming fighting game from Bandai Namco, will feature crossplay and rollback netcode. Series creator and game director Katsuhiro Harada confirmed the exciting news recently, which will allow players across PS5, Xbox Series X/S and PC to play together or against each other. Rollback netcode is also a welcomed addition which aims to improve the online experience with minimal latency issues.
Responding to a fan online, Harada confirmed that Tekken 8 will have crossplay support, making it the first game in the series to feature it. Additionally, rollback netcode will also be implemented for the game’s online play that mitigates latency problems usually associated with delayed inputs by other players.
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Harada added that Bandai Namco didn’t make a big announcement surrounding these features, stating “even if we make big announcements, people like you will only say things like, ‘waaaa! That’s normal in this day and age.'” He’s not wrong as many fighting games on the market have already successfully implemented rollback netcode with many also moving towards crossplay support as well.
Bandai Namco has been ramping up the marketing for Tekken 8 with a number of character gameplay reveals and trailers. So far, the confirmed list of starting fighters is looking pretty massive with the likes of Jin Kazama, Kazuya Mishima, Jun Kazama, Ling Xiaoyu, Lars Alexandersson, Marshall Law, Paul Phoenix, King, Jack-8 and more.
Tekken 8 is being co-developed by Bandai Namco and Arika, the latter of which is working on the game’s rollback netcode and smoothening out the online multiplayer. It’s being built in Unreal Engine 5 and has so far shown a pretty big leap in graphical fidelity compared to its last entry, Tekken 7, which was built in Unreal Engine 4.
Tekken 8 doesn’t have a release date yet but it will release on PS5, Xbox Series X/S and PC.
Source: Katsuhiro Harada