The Callisto Protocol developer Striking Distance Studios has been hit with layoffs. Shortly after the game’s final DLC launched in June, multiple former employees from Striking Distance took to LinkedIn to confirm that they were no longer working at the studio and were currently seeking work. Publisher Krafton came forward to confirm the news that a total of 32 employees had been laid off from the company.
The Callisto Protocol launched last December to mostly middling reviews. Touted as a sci-fi survival horror competitor to Dead Space, the game received plenty of hype leading up to its release but was swiftly met with criticism that praised its visuals and atmosphere, though slammed its repetitive gameplay. In light of the game’s divisive reception, some employees have now been let go from Striking Distance.
READ MORE – Baldur’s Gate 1 and 2 Might Be Coming to Xbox Game Pass
In a statement to IGN, a spokesperson for Krafton said:
“Striking Distance Studios and KRAFTON have implemented strategic changes that realign the studio’s priorities to better position its current and future projects for success. Unfortunately, these changes have impacted 32 employees. Honoring the invaluable contributions of each departing team member with material support in the form of outplacement services and meaningful severance packages is our top priority during this difficult moment.”
Among those impacted by the layoffs were associate producer Nora Falcon, production coordinator Sebastian Marlow, senior environment artist Matthew Smith, VFX artist Matt Christopherson, associate level designer Thomas Catalano and level design assistant Justin Fields.
“Today marks my last day at Striking Distance Studios,” said Marlow on LinkedIn. “It’s been an absolute pleasure working here and I’m so proud of the work that everyone did to ship TCP and all of the DLC.”
Smith added, “I was impacted by the layoffs at Striking Distance Studios today and am looking for a new opportunity as a Senior Environment Artist / World Builder. I’ve worked in games for over 10 years and have worked on both linear and open-world game projects.”
Social media and industry companions have expressed their support in trying to get the affected employees in touch with other game studios.
Source: IGN