Bethesda is finally giving its Creation Engine a makeover after using it for two generations of gaming. Todd Howard supplied an update on The Elder Scrolls VI and Starfield claiming that both games are powered by this new overhaul. Todd claims the new robust engine has been built to take advantage of the next-generation of hardware.
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Todd shared a blog post after the Microsoft and Bethesda buyout saying.
[perfectpullquote align=”full” bordertop=”false” cite=”” link=”” color=”#12FFBB” class=”” size=”21″]With each new console cycle, we evolved together. From bringing mods to consoles with Fallout 4, now over a billion downloads, to the latest technologies fueling Xbox Series X/S. These new systems are optimized for the vast worlds we love to create, with generational leaps not just in graphics, but CPU and data streaming as well. It’s led to our largest engine overhaul since Oblivion, with all new technologies powering our first new IP in 25 years, Starfield, as well as The Elder Scrolls VI.[/perfectpullquote]
While Todd did not share any information on the two upcoming games, the future seems bright for both upcoming titles. Bethesda has relied on its Creation Engine for years now. The gaming tools were created back in the early 2000s to power The Elder Scrolls V Skyrim. This being after the previous engine “Gamebyro” became a challenge to work with on newer hardware.
However, the Creation Engine shares a lot of similarities with Gamebyro including bugs. The developer has a track record for releasing buggy games that run poorly across all platforms.
Hopefully, this new version of the Creation Engine will change that. While Bethesda did not build a whole new engine to support the two new games, the changes sound like a much-needed new approach to game development. We just hope it pays off in the long run.