The Last of Us Part I Review PS5 File Size Naughty Dog
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The Last of Us Part I on PC is Having a Rocky Launch

You can always tell when a new game is going to bomb on launch day by the number of reviews that go live across the internet. In the case of The Last of Us Part I, Sony held back all review codes until launch day and there’s a reason why – it is having a horrible time on PC. The Last of Us Part I was released yesterday for PC users and the anticipated release has been met with harsh reviews from fans on Steam regarding the game’s poor performance and frequent crashes.

The Last of Us Part I was ported by Naughty Dog and developer Iron Galaxy from PS5. It was meant to release in the early week of March but was delayed until 28 March to get it ready. Sadly, it seems that the delay wasn’t long enough.

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At the time of writing, The Last of Us Part I on PC has “mostly negative” reviews on Steam. Most players are complaining about the performance issues and frequent crashes hitting them while playing. Many of the reviews have criticised the game’s poor optimization. Gamers say it needs 8GB of VRAM on medium settings and uses 100% CPU while browsing the in-game menu.

On review claims his game crashed 12 times within a 3-hour play session. Another user has expressed their disappointment with the game saying they purchased it three times already on PS4 and PS5 and this is the worst version of it yet.

Another user says that their initial playthrough for The Last of Us Part I was met by an hour-long pre-game shader-building process. They say it took over an hour for the game to compile the shaders before he was even able to play.

Despite the negative reception, The Last of Us Part I has done well in sales. SteamDB reports that launch day player numbers peaked at 36,496. This isn’t as high as God of War, Marvel’s Spider-Man and Horizon Zero Dawn but it has beat Days Gone and Uncharted: Legacy of Thieves.

Since the issues were exposed by gamers, Naughty Dog has issued a statement saying the developer is looking into the problems and is working on patches to smooth out the experience.

Marco is the owner and founder of GLITCHED. South Africa’s largest gaming and pop culture website. GLITCHED quickly established itself with tech and gaming enthusiasts with on-point opinions, quick coverage of breaking events and unbiased reviews across its website, social platforms, and YouTube channel.

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