The Lords of the Fallen, the upcoming dark fantasy RPG from developer Hexworks, will feature “seamless and untethered” co-op. The game will be a spiritual successor to 2014’s Lords of the Fallen but will include several improvements such as a larger world, several NPCs and side stories, full character customisation and more.
Speaking to EDGE Magazine recently, The Lords of the Fallen creative director Cezar Virtosu explained that the game’s co-op will be seamless and “aligns you with the radiant church”, which is a faction that calls upon PvP invaders. Virtosu recommends that players serve “Umbral”, which will require players to battle tough AI opponents in order to avenge the deaths of other players. How this will work in the game remains to be seen.
Virtosu also talked about the game’s inevitable comparisons to Elden Ring, but the studio doesn’t seem too bothered about it. “We’re seeing comments like ‘Elden Ring meets Bloodborne’ and ‘Elden Ring meets Diablo’. That’s hugely positive for us,” said the director. The original game also took several notes and mechanics from From Software’s Souls series, classifying it as a Soulslike.
The Lords of the Fallen was announced last year. Though it doesn’t have a release date yet, it will arrive on PS5, Xbox Series X/S and PC. Some key features mentioned in its initial reveal include:
- A vast, interconnected world – over five times larger than the original game
- An expansive RPG experience – a huge roster of NPCs to meet and stories to uncover
- Tactical combat – a fast, fluid and challenging combat system
- Devastating magic – turn the tide of battle with spells and character buffs
- Uninterrupted online co-op – explore a vast and dark world together
- Define your legend – full character customisation and progression
As a fun little detail, the reveal trailer for The Lords of the Fallen was narrated by Joseph Quinn, who played Eddie Munson on Stranger Things.
Source: EDGE Magazine (via PlayStation Universe)