Starfield Review - To Infinity and Boredom

Todd Howard Says Starfield is The Game “People Are Going To Play For a Long Time”

Todd Howard wants Starfield to be as popular as The Elder Scrolls and Fallout whereas players will spend countless hours in the game and play it for a very long time. Howards believes that Bethesda created Starfield with lastingness in mind and expects players to still be playing the game in the distant future.

In an interview with the Academy of Interactive Arts and Sciences, Howard says that Starfield was created to be a long-lasting experience from the start. He claims that at the start of development, Bethesda took a look at the hardware available and the experience which was possible thanks to the advancements in tech. One of the big focus points was creating a game with a “live” ability which can be updated over time.

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Of course, Bethesda has only confirmed one piece of DLC for Starfield but that doesn’t mean the support will end there. Howards believes that Starfield compares to other modern “live” titles where players are spending more and more time than ever before. He claims that Starfield will fall into this genre.

I think it starts with the developers. It has to, right? I think it starts with technology. You’re seeing new hardware, you’re wanting to use it in new ways, you’re looking at demos going ‘we could do this, we could do this, we could present it in this way.’ The scale of games, I think, I’d have to go back and look. How big were things before? The one thing I have noticed is, because more games are played for a long time, they’re ‘live,’ the ability to update them over time creates games that people are playing right now that have been around for a long time, gotten years and years and years of updates, and that creates an expectation. When I’m going into something new, how does this compare with a mature game that I’ve been playing for a while?”

Starfield launched back in September to huge success. Bethesda claims the game saw 10 million players jump into the space exploration title within a few days of launch. I, on the other hand, thought the game was an absolute bore and there are more exciting things to do with your time. You can read my review here.

Marco is the owner and founder of GLITCHED. South Africa’s largest gaming and pop culture website. GLITCHED quickly established itself with tech and gaming enthusiasts with on-point opinions, quick coverage of breaking events and unbiased reviews across its website, social platforms, and YouTube channel.

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