Tomb Raider Remastered Features Aspyr

Tomb Raider I-III Remastered Features Explained by Aspyr

Aspyr, the developers of the upcoming Tomb Raider I-III Remastered title (hand-in-hand with Crystal Dynamics), have detailed some of the additions and improvements coming to the game in a recent PlayStation Blog post written by Aspyr Director of Product, Chris Bashaar. Releasing on 14 February, long-time Lara Croft fans can expect upgrades on both the aesthetic and gameplay fronts, including the option for players to toggle between the original appearance and the updated visuals of the remaster.

The trilogy’s original source code and game engine were also utilised when crafting the remaster to instil a sense of familiarity within the player and to retain the authenticity of the experience. ”At the outset, we knew we would use the original source code and engine. Magic can’t simply be rebuilt. A critical feature for any updates we made was to allow the users to toggle back to the original look and feel for Tomb Raider I, II and III,” the blog post explains.

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The post continues:

“We had a firm belief that the gameplay of Tomb Raider I, II, and III is timeless, and with our use of the existing source code, we had every jump, secret, enemy, and puzzle exactly as the original development team designed and intended.”

Inspired by other entries in the franchise, like 2006’s Tomb Raider: Legend, camera controls have been reworked for more modern sensibilities. “These changes are felt mostly in the way Lara moves – the right stick has full camera control and Lara moves directionally based on camera position.” Of course, the option to stick with the classic tank controls is still there for purists.

Additional immersive and quality of life features like health bars for bosses, 3D models for in-game health and ammo pick-up sprites (outside of the menu) and both real-time and baked in-game lighting systems have likewise been implemented – serving to add additional visual flair and another layer of vibrancy to the environments. Naturally, Lara herself will be receiving an updated 3D model alongside the locations and enemies you’ll encounter. You’ll be able to capture your journey with the iconic archaeologist via the newly introduced photo mode as well.

And for those trophy/achievement fiends out there, these remasters certainly won’t leave you wanting. “This is a big moment for the Tomb Raider community, so we made sure to pack in as much content as possible. We’re excited to say there are over 200 trophies to earn including (my personal favorite) locking the Butler in the freezer,” the blog post enthusiastically clarifies, before teasing a number of “surprises” being kept under wraps. For now, at least.

Tomb Raider I-III Remastered is out 14 February 2024 on PS4, PS5, Xbox One, Xbox Series X/S, PC and Nintendo Switch.

Source: PS Blog

Written by Ryan Pretorius

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