Ubisoft has called Skull and Bones a “AAAA” game that deserves its $70 price tag. The company spoke about the game in a recent Q&A segment of its latest earnings call after one commenter asked why they chose to charge premium price for it as opposed to making it a free-to-play game.
Ubisoft CEO Yves Guillemot answered the question, “You will see that Skull and Bones is a fully-fledged game. It’s a very big game, and we feel that people will really see how vast and complete that game is. It’s a really full, triple, AAAA game, that will deliver in the long-run.”
Ubisoft is banking hard on Skull and Bones to be a success, it seems, especially considering it’s long and well-documented development cycle that has lasted close to a decade at this point. In fact, Ubisoft kind of needs this to be a success if it wants to recoup the lofty costs that went into its long development. It’s understandable why the company is choosing to release it as a full-priced $70 game instead of making it free-to-play. Hopefully the game will go easy on the in-game purchases.
To kick off the marketing campaign, Ubisoft recently released a launch trailer for Skull and Bones to get players excited for the sea-faring adventures to come – with Billie Eilish instead of shanties. The company also detailed the game’s open beta and year 1 content roadmap which promises to deliver frequent updates and new content. The PC system requirements were also detailed.
In other news, Ubisoft also spoke about the upcoming Assassin’s Creed Codename Red in the earnings call, confirming that the game will release by March 2025. It will be the next big mainline entry in the franchise and takes place in feudal Japan – a highly-requested location for the series to be set in. Maybe the success of Ghost of Tsushima, which has often been called “Assassin’s Creed Japan” already, spurred Ubisoft on to finally look at the setting.
Skull and Bones releases on 16 February 2024 for PS5, Xbox Series X/S and PC.
Source: Video Games Chronicle