Ubisoft recently announced that it would be shifting development on the Prince of Persia: The Sands of Time Remake back to Ubisoft Montreal, leaving the hands of the original developers Ubisoft Pune and Ubisoft Mumbai. In a recent report, Ubisoft apparently mishandled the development of the anticipated remake with a few anonymous sources coming forward to share their experiences.
According to sources compiled by 0451 Games, a Substack newsletter that follows the PC and gaming market in India, Ubisoft mismanaged the development of the Prince of Persia: The Sands of Time Remake from its initial stages. The sources remained anonymous for fear of retribution, but they blamed the inexperience leadership of Ubisoft’s India studios boss at the time, Jean-Philippe Pieuchot.
In some of the comments made by the anonymous sources (who were all presumably close to the game’s development), the team were only given a 10 page “barebones” design document which forced them to reverse-engineer the original game’s levels from the ground up.
Furthermore, they were also tasked with using Ubisoft’s Anvil Engine from Assassin’s Creed Origins. This proved to be an incredibly difficult task as the “stockier, heavyset frame” of Origins‘ protagonist Bayek had to be reworked for the Prince’s animations and movement.
Before the remake’s reveal trailer premiered in September 2020, the team apparently had no oversight from Ubisoft. They became disheartened at the trailer’s mixed reception, with the video garnering a ratio of around 5.1 thousand likes to 8 thousand dislikes. Most of the criticism was levelled at the game’s poor visual presentation and dated character models.
Ubisoft Montreal will now be leading the charge on the development on Prince of Persia: The Sands of Time Remake, which still doesn’t have a concrete release date or platforms yet. We might be waiting a while until the project is properly managed and back on track.
Source: 0451 Games