The rocky development history of Vampire: The Masquerade – Bloodlines 2 is quite a deep dive, but according to new statements from publisher Paradox Interactive, the anticipated project was almost cancelled altogether after the original developer Hardsuit Labs were removed from its development.

In a recent interview with Nyhetsbyrån Direkt (reported by Video Games Chronicle), Paradox Interactive CEO Fredrik Wester revealed that once they took control of the series from its former developers, they considered scrapping Vampire: The Masquerade – Bloodlines 2 completely.

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Wester talked a bit about the hesitancy to cancel the project before hearing another ‘pitch’, stating:

“When we lifted the game from the original developer, we had a long review in case we should end the game or run it further. Then we were actually prepared to close the production completely. But we got a ‘pitch’ that we thought was convincing enough to run. played on and we have very good hopes that it will be a good game that meets the players’ expectations.”

In February this year, Paradox Interactive took Hardsuit Labs off development duties and handed it over to another unnamed developer. While we still have no idea which studio is currently working on Vampire: The Masquerade – Bloodlines 2, Wester assured fans that it was “a very reputable and talented developer.” Speculation since then has run rampant, with some suggesting that Obsidian Entertainment might be handling the project.

This makes sense as Troika Games, the developers of the first Bloodlines game, was founded by Tim Cain and Leonard Boyarsky, who all work at Obsidian now following the closure of Troika in 2005. Obsidian’s schedule now includes both Avowed and The Outer Worlds 2 though, so they may not take on another title.

That said, Vampire: The Masquerade – Bloodlines 2 was in a rough state during Hardsuit Labs’ days, leading to many employees walking out and many creative heads being exchanged. We hope that under the new guidance, it may finally take shape and see a release someday.

Source: Video Games Chronicle

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