The campaign for Halo Infinite is just a day away from release, and it will launch on two different generations of Xbox. A recent analysis has now revealed that the campaign actually has a higher resolution on the last-gen Xbox One X than the newer Xbox Series S, though there might be a few reasons why this is the case.
According to an analysis courtesy of YouTube channel ElAnalistaDeBit, Halo Infinite seems to perform comparably better on Xbox One X than it does on Xbox Series S. Naturally, Xbox Series X is the more dominant console in terms of offering greater performance and options, though it seems like the Xbox One X is no slouch given its age.
The analysis reveals that the Xbox Series X offers dynamic 4K (an average of about 1800p) in Quality Mode with a dynamic 1440p (average 1188p) in 120 FPS Mode. Meanwhile, the Xbox Series S offers a locked 1080p for Quality Mode and dynamic 1080p for its 60 FPS Mode. Comparatively, the Xbox One X outputs dynamic 4K (average 1800p) for Quality Mode and dynamic 1440p (1260p average) for 60 FPS Mode. On the lower end of the spectrum, the Xbox One S delivers dynamic 1080p (average 972p) with no visual options available.
This shouldn’t come as a surprise considering that Halo Infinite was predominantly built with last-gen consoles in mind, so some attention was given to the optimisation on Xbox One X. However, the lack of resolution on Series S is possibly due to it prioritising higher-poly geometry/terrain and improved shadows and effects, meaning the visuals are a lot more vibrant on Series S when compared to the Xbox One X, which doesn’t have any of the current-gen bells and whistles.
The Halo Infinite campaign is available tomorrow for Xbox One, Xbox Series X/S and PC. It will also be available day one on Xbox Game Pass.