Immortals of Aveum

Immortals of Aveum Runs at 436p on Xbox Series S

Microsoft’s 1440p console, the Xbox Series S has delivered a record low resolution in modern gaming. The latest game to get hit by the console’s lack of performance is Immortals of Aveum which runs at a crazy low of 436p before being upscaled to 1440p.

In my review of Immortals of Aveuem, I expressed my dislike for the overall visual quality of the game. I state that even though this is Unreal Engine 5.1, the game’s low resolution makes it difficult to enjoy the beauty. Even on PS5, I assumed the game ran at a native 900p but it seems that’s not the case. Immortals of Aveum runs at 720p on both the Xbox Series X and PS5 which is then upscaled to 4K using AMD’s FSR2.

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So far, Immortals of Aveum is the lowest-resolution game we have seen this generation. Granted, the game makes use of Unreal Engine 5.1. It also incorporates some of the latest and most advanced engine systems such as Nanite and Lumen. The sheer requirement this engine needs is clearly too high for modern-day gaming consoles.

Immortals of Aveum

But even with the PS5 and Xbox Series X running slightly higher than the Xbox Series S, the game is also missing a substantial amount of graphical polish on the weaker Xbox console. So much so that environments lack assets such as trees and rocks. Some areas are just textures instead of 3-dimensional environments.

Immortals of Aveum

Developer Ascendant Studios also targeted 60fps for Immortals of Aveum which makes the game even harder for these consoles to handle. If the studio decided to go with a 30fps mode (there are absolutely no graphics settings at all), perhaps we would have seen this 720p resolution on PS5/Series X bump up to 1440p.

Still, 768×436 isn’t great at all. In the analysis video by Digital Foundry, the team goes through just how many compromises the studio had to make in order to get Immortals of Aveum to run on the Xbox Series S. Sure, 720p isn’t anything better, but the Series S’ pure lack of game detail is astonishing.

While this might be sad news for those who want to enjoy the beauty in Immortals of Aveum, this is definitely a trend in the latest Unreal Engine 5.1. Other games running on the engine have also had similar low-resolution targets. Remnant 2 runs at 1440p 30FPS on PS5 and Xbox Series X. The upcoming Lords of the Fallen Targets 1440p 30FPS on both consoles too.

Marco is the owner and founder of GLITCHED. South Africa’s largest gaming and pop culture website. GLITCHED quickly established itself with tech and gaming enthusiasts with on-point opinions, quick coverage of breaking events and unbiased reviews across its website, social platforms, and YouTube channel.

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