AMD is busting through the door today with its new FSR 3 tech. The only problem is, the new advanced upscaling technology is launching with support for 2 games. While there’s still a bright future ahead for FSR 3, it was announced 10 months ago and you would think AMD would be a bit more prepared for it. Sadly, that isn’t the case and you’ll be able to use FSR 3 on Immortals of Aveum and Forspoken…. If you’re playing either of those games.
If you don’t know, AMD FSR 3 means to achieve a huge performance jump in games similar to what we saw in DLSS 3.0. AMD says gamers can expect 2x the performance compared to FSR 2. The company confirmed that FSR 3 will use frame interpolation to make this possible.
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AMD says FSR 3 is easy to integrate into FSR 2-supported titles. However, given the current launch lineup of just two games, perhaps that isn’t the case. The full list of improvements include:
- AMD Fluid Motion Frames With Enhanced OFA (AFMF)
- New Frame Generation and frame Interpolation technologies
- UI Processing For Artifact-Free UI
- Asynchronous Compute For Faster Frame Generation
- Radeon Anti-Lag+ Support for lower latencies
- Doesn’t utilize ML/AI hardware
- Up To 3.4x Performance Gain
- Easy To integrate in FSR 2 Titles
- Open-Source MIT License
- Will Be Added To FidelityFX SDK
AMD has stated that 10 additional games will support AMD FSR 3.0. These include the likes of Avatar: Frontiers of Pandora, Crimson Desert and Spacemarine 2. The list also includes games which are already available including Cyberpunk 2077. But don’t launch Cyberpunk 2077 today and expect the feature because it isn’t there. Only Immortals of Aveum and Forspoken will be patched sometime today to add FSR 3.
- Avatar Frontiers of Pandora
- Cyberpunk 2077
- Warhammer 40K: Space Marine II
- Frostpunk 2
- Starship Troopers Extermination
- Black Myth WUKONG
- Crimson Desert
- Like A Dragon Infinite Wealth
Regardless of the abysmal launch lineup for the tech, AMD is confident it will grow as the months go by. The company has released its FSR 3 plugin for Unreal Engine 5 which means in-development projects can also take advantage of it.
The big deal here is that FSR 3 is also supported on PS5 and Xbox Series X/S so hopefully, we’ll see developers take advantage of the features in current and upcoming games. It is just sad that such a so-called “revolutionary” moment for AMD has been met with only two games to showcase the advancements. You can read more about AMD FRS 3 here.