Assassin's Creed Red Sekiro Elden Ring Map Size Leaked

Assassin’s Creed Red Has Sekiro-Inspired Gameplay, Map Size Leaked – Report

A big new leak for the upcoming Assassin’s Creed Red (or Assassin’s Creed Codename Red) has put a spotlight on some key gameplay and world details. According to the latest report, the game will feature elements inspired by games like Sekiro: Shadows Die Twice and Metal Gear Solid. The map size was also revealed as well as some changes to open-world exploration that lifts a few pages from the book of Elden Ring.

The leak originates from known Ubisoft leaker j0nathan, who has been highly accurate with their Ubisoft leaks in the past. The leaker first states that Assassin’s Creed Red will apparently have less markers on the map like previous Ubisoft games, drawing some influence from Elden Ring‘s hands-off way to guide players in the world. However, this could possibly change on release.

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The map size itself will be bigger than Valhalla‘s but smaller than Odyssey‘s, which is still formidably large for an open-world game. The leak then went into the gameplay features we can seemingly expect from Assassin’s Creed Red. Players will have the ability to go prone like Metal Gear Solid and use the darkness and shadows to hide. Extinguishing torches also creates dark spots for players to hide in. There are different types of grass to also sneak around in, which could impact the way you approach stealthy situations.

In terms of the two playable characters, they will have reportedly have a lot of gadgets to use. The female shinobi, Naoi, can use kunai, shuriken, smoke bombs and bells to district enemies, while the male samurai, Yasuke, might focus on more upfront melee-focused methods of dealing with enemies.

As far as the Sekiro inspirations go, Assassin’s Creed Red will feature a posture bar on enemies that, like From Software’s game, can be broken to temporarily stun foes. Additionally, there will be a grappling like in Sekiro that allows players to leap to high ledges for a more advantageous position. NPCs will apparently be able to defend themselves so it will be harder to attack and kill them (if you want to go down that path). Furthermore, certain enemies might also use guns called Ashigaru.

Finally, there will be a new spy system introduced in Assassin’s Creed Red that will allow players to tackle camps. Each camp has a commander that you can either kill or spare. Killing them nets you their loot but sparing them means they’ll join your side as a spy and be able to gather intel for you on new main and side missions.

As with all rumours and reports, take this with a pinch of salt until Ubisoft is ready to showcase the game.

Source: Reddit

Editor-in-Chief of Nexus Hub, writer at GLITCHED. Former writer at The Gaming Report and All Otaku Online. RPG addict that has wonderful nightmares of Bloodborne 2.

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