Cyberpunk 2077 2.1 Patch Metro Portable Radio

Cyberpunk 2077 2.1 Patch Detailed – Includes Functioning Metro and Portable Radio

During one of its trademark REDstream live events on Friday, CD Projekt Red Senior Community Managers Alicja Kozera and Amelia “Lilayah” Kolat, alongside Quest Director Pawel Sasko and Producer Monika Janowska, discussed the highly anticipated 2.1 patch for Cyberpunk 2077, which is set to drop the very same day as the title’s upcoming Ultimate Edition on 5 December.

In a tweet posted to the game’s official X (formerly Twitter) account on Thursday, players were promised a look at the “new and hotly anticipated gameplay elements” arriving as part of the update. And, boy, were they not messing around. The group kicked off the show with a reveal of the now fully-functional NCART metro system, allowing players to take their Night City immersion to the next level by utilising 19 separate stations comprising 5 main travel routes across the map.

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A full real-time ride experience (seemingly including mid-ride events), as well as an included skip option are available. In order to gain access to the feature, the Konpeki Plaza portion from early on in the main storyline must first be completed, at which time V will receive a phone call from the transport system’s director.

On finally adding the highly awaited feature, Janowska said:

“Well, the metro was not in our plans for a long time. However, over time we’ve revisited out plan and with the Ultimate Edition on the horizon, we’ve decided that it actually could be achievable.”

Another nifty addition to patch 2.1 of Cyberpunk 2077 is the portable radio, which does exactly what it sounds like. Accessing the various in-game radio stations from outside a vehicle has long been high on the list of fan’s demands, although it’s worth noting that during dialogue and some scripted sequences, the device will be disabled until the action concludes.

Cyberpunk 2077 2.1 Patch Metro Portable Radio

Updated base game boss fight mechanics were also briefly mentioned, with the stream choosing to focus on the increased intensity of the Adam Smasher encounter, now meant to more effectively showcase the intimidating aura given off by the character and the epic nature of the battle.

Meanwhile, repeatable car races will make their debut, in addition to those made available through The Beast In Me sidequests. These Claire-centric activities are, however, required to be completed before the race organiser contacts V and offers them the opportunity to take part in events whenever they desire, earning discounts for the Auto Fixer site as a participation reward.

And you’ll be needing those deals to pick up the new vehicles on offer, including the original Porsche 911 that belonged to Johnny Silverhand (which potentially serves as a quest reward) and five shiny new motorcycles which now all boast overhauled trick controls and weapon utility – including the ability to throw melee weapons, like knives, while mounted. Additionally, incidents of enemies pursuing V via vehicle in retaliation to their actions have been increased.

The stream closed off with a quick peek at 2.1’s increased variety of accessibility options, now relegated to its own dedicated section of the menu – full of neat tools like disabling the time limit when hacking into access points to make your life easier.

The team mentioned a full list of comprehensive patch notes would be made available prior to its release. Patch 2.1 is the first major update for Cyberpunk 2077 since the 2.0 game overhaul update released earlier this year in September.

Source: Cyberpunk 2077 Website

Article written by Ryan Pretorius

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