Star Wars Jedi Survivor Delayed Respawn Entertainment
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Another Star Wars Jedi: Survivor Patch Arrives This Week

Respawn is rolling out a new patch for Star Wars Jedi: Survivor this week. The update will release across all platforms by the end of this week. The console version will launch today, 9 May and the PC version is scheduled to arrive by the end of the week.

Respawn says the patch aims to further address performance issues on PC and finally fix the HDR issues users have faced on PS5. There are also quite a number of stability tweaks for PC on raytracing and other VFX.

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While the update will improve performance across the board, Respawn has stated in the patch notes that this update won’t fix everything. The PC version still remains a focus for the developer and it is working on improving the performance for users running the game with newer Intel i7 and i9 CPUs that have efficiency cores.

By the sound of things, if you’re running the game with Intel i7 and i9 efficiency core CPUs, the latest update won’t sort the problems out. Hopefully, in the next week or so, Star Wars Jedi: Survivor will get another update or two which will smooth performance issues out.

The patch notes are looking promising for this week’s update. The general performance improvements seem to address some frame rate issues users have been having. But we’ll have to wait and see the feedback from gamers after the update rolls out.

The patch is the third major update for Star Wars Jedi: Survivor. The game launched in April to rather positive reviews. You can read our review here. Sadly, while the experience is spectacular, the PC performance has been met with some nasty feedback from gamers. Read the full patch notes here or below:

Star Wars Jedi: Survivor 9 May Update

The latest patch (Patch 4) for Star Wars Jedi: Survivor arrives this week. Here’s our expected timeline for rolling out the patch:

  • PlayStation 5 and Xbox Series X | S: Patch expected to deploy Tuesday, May 9.
  • PC: Patch expected to deploy as soon as possible this week. Keep an eye for the latest updates via the @EAStarWars Twitter account.

Patch 4 Details

Here are the fixes you can expect with this patch:

  • (PC only) Updated occlusion behavior for raytracing, reducing idle time stalls.
  • (PC only) Updated streaming budgets that will help alleviate traversal hitching.
  • (PC only) Performance improvements for some VFX.
    • Coming soon to console
  • (PC only) Updated data handling when toggling raytracing, improving non-raytraced performance.
  • (PS5 only) Fixed an HDR value mismatch that would cause HDR setups to display incorrectly for PS5 users.
  • Fixed various save state errors.
  • Fixed a streaming issue that causes some streaming scenarios to end on a black screen.
  • Fixed an issue where one of the vents did not properly activate in Stone Spires.
  • Audio fix for a narrative moment where music was behaving incorrectly.
  • Fixed lightsaber marks not displaying correctly in some scenarios.
  • Fixed a scenario where the player could enter a progression blocked state in the Lucrehulk.
  • Fixed an elevator to prevent the player from falling through it and entering a progression blocked state.
  • Fixed a bug where Rayvis would become unbeatable.
  • Fixed a severe animation issue that would break a late game narrative sequence.
  • Fixed a collision bug where players can get stuck inside a Meditation Chamber.
  • Added a note explaining that some of BD-1’s abilities are not available while in combat.
  • Improved text scrolling.
  • Minor text translation fixes.
  • Various crash fixes.

More work continues

Additionally, here are a few known issues we’re currently investigating and working on for future patches.

  • (PC only) Improving performance on newer i7 and i9 CPUs that have efficiency cores.
  • (PC only) General performance improvements to improve both CPU and GPU utilization while reducing idle time, both with and without raytracing.
  • (PC only) Improving some hitching which can be attributed to streaming raytracing data, assets, and a gap in our prebuilt shaders.
  • Various bug fixes.
  • And more!

Be on the lookout for future patches across all platforms. Let us know if you run into any further issues and thank you again for your continued support.

Marco is the owner and founder of GLITCHED. South Africa’s largest gaming and pop culture website. GLITCHED quickly established itself with tech and gaming enthusiasts with on-point opinions, quick coverage of breaking events and unbiased reviews across its website, social platforms, and YouTube channel.

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