DICE Slowing Down Development On Battlefield 2042’s Hazard Zone

"Will continue to maintain the mode"

Battlefield 2042 Review Shallow Warfare
DICE Slowing Down Development On Battlefield 2042’s Hazard Zone

DICE has confirmed that it plans to stop developing new content for Battlefield 2042’s Hazard Zone mode but it will still continue to address any issues that arise, making sure that players can still play the mode. The announcement also comes ahead of the Season 1 launch for Battlefield 2042.

The Hazard Zone was introduced to the Battlefield series in 2042 when the shooter launched in November 2021, and pits four-player squads against each other, as well as PvE, to locate satellites that contain data drives and extract the intel.

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The announcement that DICE would be stopping new development on the Hazard Zone Mode came during their latest development update video, with senior producer Ryan McArthur and creative director Lars Gustavsson. A DICE community manager also stated the following in follow-up blog post:

“All of us on the team had great ambition and high hopes for this new Battlefield experience throughout our development, but we’re the first to hold our hands up and acknowledge that it hasn’t found the right home in Battlefield 2042 and that we’ll benefit greatly from letting our focus and energy stay on the modes we see you engaging most with.

Hazard Zone will stay as part of the experience, we’re not switching it off, but beyond addressing critical errors and odd behaviors that may appear in the future, we’re no longer actively developing new experiences or content for the mode, and you’ll find that maps that we release across our seasons will not be supported in Hazard Zone.”

DICE recently confirmed that Battlefield 2042’s Season 1 will (finally) come in early June after it was originally meant to release in early 2022. Season 1 was delayed to allow the team more time to work on fixing critical issues with Battlefield 2042 on launch. EA has also admitted the faults and the failures of Battlefield 2042 to staff in a special internal meeting, citing issues with the Frostbite engine, the ambition of the project, as well as limitations during the COVID-19 pandemic.

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Source: Battlefield

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