Suicide Squad: Kill The Justice League launched on Friday and while these large triple-A games usually make a dent online, this supervillain live-service game stumbled. The general online feeling surrounding Suicide Squad is mostly negative and gamers aren’t buying into Warner Bros. Games’ latest blockbuster.
The game struggled to draw in a large crowd on Steam this weekend with the peak player count nudging only 13k players. To put that into perspective, Granblue Fantasy: Relink – a rather nice JRPG that also launched on 1 February, peaked at 114k players.
The JRPG has also been climbing up the charts and each day since its launch, its peak player count has been higher. Suicide Squad: Kill The Justice League, on the other hand, has been dipping. We saw this drop in player count already during its early access launch with a peak of 7.5k only for it to drop daily by a few thousand players.
While Saturday, the day after its launch, did report the highest player count, Sunday failed to see the same players return. So instead of rising as the days go by, players are already losing interest in Suicide Squad.
We could blame “PC” for these numbers and perhaps hope that console players have been more dedicated to the game. However, given the current reputation of Suicide Squad: Kill The Justice, console players have likely avoided the game too.
What should have been the next exciting instalment in the Arkham series instead turned into a live-service looter shooter. It will be interesting to see how sales have performed for the game. But we’ll only know if the shooter managed to break the top ten in the next week as sales figures come in.