Cancelled Immortals Fenyx Rising Sequel Zelda Elden Ring Details
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Scrapped Immortals Fenyx Rising Sequel Took Inspiration From Zelda, Elden Ring

Last month, we reported on the news that Ubisoft apparently cancelled a sequel to Immortals Fenyx Rising which was in development at the company. Now, some new details have emerged about the scrapped game, including its inspirations. According to new information, the sequel would’ve been a cross between The Legend of Zelda: Wind Waker and Elden Ring.

Axios has revealed multiple new details about the cancelled Immortals Fenyx Rising sequel which would’ve seen players hopping to new locations and islands across New Zealand, Tahiti, Hawaii and more. Polynesian gods would’ve served as this game’s pantheon of deities, giving players new powers in the form of tattoos as they progressed through the story.

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According to one source, the Immortals Fenyx Rising sequel would’ve been “very different from the rest of the Ubisoft portfolio”, replacing the company’s often-used map and marker systems in the open-world with more natural methods of exploration like a tracking system that utilised the wind, stars and even in-game fauna. This sounds similar to Ghost of Tsushima which also guided players using the wind as an indicator.

Axios also cites two big sources of inspiration for the sequel: The Legend of Zelda: Wind Waker and Elden Ring. In Wind Waker, players were also guided by the wind while travelling on the open sea. It’s unclear how Elden Ring might’ve influenced the cancelled sequel, though From Software’s inventive multi-layered open-world design could’ve played a part.

The Immortals sequel would’ve also dropped the first game’s narrator (good riddance, depending on who you speak to). One source said it would be “dropping the first game’s narrator, losing its emphasis on solving puzzles and offering a more malleable story in which player choice is significant.”

The sequel’s cancellation is tragic since it sounds like it would’ve corrected all the mistakes from the first game and completely ditched Ubisoft’s open-world systems in favour of something more organically embedded in the world.

In other news, the release date for Assassin’s Creed Mirage was bumped up by one week and will now release on 5 October this year for consoles and PC.

Source: Axios

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Editor-in-Chief of Nexus Hub, writer at GLITCHED. Former writer at The Gaming Report and All Otaku Online. RPG addict that has wonderful nightmares of Bloodborne 2.

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